I've loved creating my first character! This shaman designed it myself which made things extra difficult but i soon fell in love with the process of character art. I'm excited to see whats ahead!
164K Triangles 7 Texture Sets (2k Maps) Experimented with strand based hair. Created material instances in Unreal and utilzied micronormals to ensure high quality at closeups. Was able to experience the whole pipeline, from designing the character, Highpoly, gameready, rig, texture, hair, etc.
Pose Low poly before he had bigger antlers
High poly before he had bigger antlers