Website powered by
Landon Warnick
Landon Warnick
3D Character Artist - WB Games / Avalanche
Riverton, UT, United States

Summary

I’m a 3D Character Artist focused on creating realistic, game-ready characters for real-time engines like Unreal Engine 5. I currently work at Avalanche software as a 3D Character Artist. I love what I do and I love learning.

I previously worked as a character artist and game director for the GDWC finalist game SKYGUARD, the 2025 video game capstone at Brigham Young University. I pitched and led the undergraduate project.

BYU’s animation program is ranked #1 in the United States in The Rookies’ Production Excellence category for video games—an award that recognizes schools for accurately replicating a real-world production studio environment.

Feel free to introduce yourself and message me!

Skills

3D ModelingHard Surface ModelingDigital SculptingTexturingRiggingRetopologyCharacter ModelingAnatomy

Software proficiency

ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Houdini
Houdini
Xgen
Xgen
R3DS ZWRAP
R3DS ZWRAP

Productions

    • Video Game
      SKYGUARD
    • Year
      2025
    • Role
      Director, Character Artist
    • Company
      BYU Center For Animation
    • Movie
      Love and Gold
    • Year
      2025
    • Role
      Character Artist
    • Company
      BYU Center For Animation

Experience

  • Junior 3D Character Artist at WB Games / Avalanche
    Salt Lake City Metropolitan Area, US
    July 2025 - Present

  • 3D Character Artist at BYU Center For Animation
    Provo, US
    June 2024 - Present

    For Skyguard, I designed and sculpted the hero character, creating a detailed high-poly model and optimizing it into a clean, game-ready asset under 70k tris. I refined topology and UVs for efficient use in Unreal Engine 5 and developed dynamic master materials along with a texture array workflow to boost visual quality while maintaining performance. I worked closely with riggers and animators to ensure the character deformed properly and functioned smoothly in-game. Additionally, I helped lead cross-departmental meetings to align the character’s design with gameplay and narrative goals.

  • 3D Graphics Teaching Assistant at Brigham Young University
    Provo, US
    August 2023 - June 2024

    I Instructed and taught a group of 45 students various 3D modeling techniques in Maya, Zbrush, and Substance Painter. I also provided hands-on guidance and feedback to students on their projects, helping them improve their skills and techniques.

  • 3D Character Artist at BYU Continuing Education
    Provo
    September 2022 - September 2023

    I Optimized/created more than 20 character rigs that are compatible with Unreal Engine. I also had the opportunity to lead and manage a team of 10 artists to complete various complex 3D modeling projects within deadlines and budget restraints.

    I Co-constructed an efficient pipeline by helping introduce industry-standard 3D software such as Unreal Engine in order to effectively increase workflow productivity.